Discover the results of the Danonino – Edutainment Packaging contest
Challenge
Resume of the contest
Create an overwrap packaging for Danonino that encourages kids’ autonomy!
Create an innovative and playful design for Danonino’s overwrap packaging that encourages children’s autonomy through an edutainment experience.
Presentation with visuals and texts (3 pages max.) using the template
Jury's Prize Winners
Selection by Danonino
jtk468 #1 Prize
- Graphic Design
- Video
- Illustration
- Creative Writing
- Label & Package Design
- Script Writing
#1 Prize of €3,000
Thank you for the recognition and award.
As a practicing innovator and inventor, I focus on unique solutions to challenging problems via a balance in creative and engineering fundamentals in my design approach. Look forward to working with the provider and towards future contests.
Play system is an innovative idea that enables to bring true differentiation versus existing solutions, playfulness to the consumers while helping them to become more autonomous and having fun. Using our packaging to build something bigger can really change the way it is is perceived and deliver additional value to the consumer. We also liked the idea of using the cup which makes it possible to create something out of nothing and allow kids to interact with their parents during construction period.

kalinaasia #2 Prize
#2 Prize of €1,500
Danonino brand is transforming itself to focus on a child’s full development–health, social, and emotional–and encouraging children to become autonomous. My day idea is something exactly what we are looking for in that matter. We strongly belive that this solution can really help children to learn while having fun at the same time.

2hdesign #3 Prize
#3 Prize of €500
We are happy to have won this contest. We were very pleased to participate. Thanks to Eyeka and Danonino
Dino presentation idea can help to stimulate the imagination and build a relations between parents or peers while learning and playing together. We belive it will also support the process of creating a connection between the consumer and the brand within high age range, delivering playfullness time for all participants (not only the youngest one).
Community's Favorites
Based on the votes of the contributors in the Feedback Circle
Top in Quality
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Rank 1 gaelle45 31,180 Creative Score
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Rank 2 Arqui 17,730 Creative Score
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Rank 3 MarcoAFerraresso 38,870 Creative Score
Top in Originality
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Rank 1 Arqui 17,730 Creative Score
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Rank 2 ghadamohsen 97,500 Creative Score
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Rank 3 gaelle45 31,180 Creative Score
Top in Story-telling
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Rank 1 MarcoAFerraresso 38,870 Creative Score
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Rank 2 Arqui 17,730 Creative Score
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Rank 3 Lo0 36,480 Creative Score